About the artist
Built for
game worlds.
I’m Dylan Dunbar, a game developer and principal 3D artist specializing in characters, creatures, and real-time game art.
My work spans realistic and stylized sculpting, production topology, texture and material look development, rigging, and character customization. I work across Unity and Unreal Engine, bringing both artistic and technical experience to game development.
I also have experience building art pipelines, directing art, mentoring artists, and collaborating with engineering, product, and design teams.
Tools & disciplines
ZBrushMayaUnreal EngineUnitySubstance PainterSubstance DesignerMarvelous DesignerMarmoset ToolbagPhotoshop
dunbar4@gmail.com ↗