About the artist

Built for
game worlds.

I’m Dylan Dunbar, a game developer and principal 3D artist specializing in characters, creatures, and real-time game art.

My work spans realistic and stylized sculpting, production topology, texture and material look development, rigging, and character customization. I work across Unity and Unreal Engine, bringing both artistic and technical experience to game development.

I also have experience building art pipelines, directing art, mentoring artists, and collaborating with engineering, product, and design teams.

Tools & disciplines

ZBrushMayaUnreal EngineUnitySubstance PainterSubstance DesignerMarvelous DesignerMarmoset ToolbagPhotoshop